 | In the tactics screen you could
place a player so that it started the game in the grandstand! Because of the
way the game was coded a player couldn't move off the field but if they were
already off the field they could move around. All you had to do was kick the
ball to the player (which could be done because the ball doesn't check to see
if it was off the field if it had been caught), the player could then run down
the side of the field and at the last move go into the touchdown zone. The bug
has been fixed in several ways!! |
 | When the opposition had to
substitute they used the same zone as the player, the opposition reserve
actually came into play through your touchdown zone.
|
 | If you went to hire a central scout
but already had one then it was changed into an Assasin!
|
 | On the field the AI was able to
move players on top of each other, which resulted in the ability for the
computer to get two touchdowns if one of the players had the ball and they both
went over the touchdown line. |
 | If you got tackled and decided that
the tackler needed a good punch in the head then you got sent off, with the
ball! Never did find out if the player bought the ball back into play when
their suspension finished. |
 | I have two paint programs, one is
simple (LvPro) and the other is powerful (Photoshop) and if I want to do quick
artwork then I use the simple one, but for some reason it always saves .tga
files upside down. |
 | In Australia (well, in Brisbane
anyway) we have a 'move' in rugby league called the 'Alfie grubber', where the
player kicks the ball along the ground, past the defenders and into the
opposition touchdown zone. If you did this in the game the defence stood still
and didn't realise the ball was now behind them.
|
 | The crowd figure is affected by the
team morale, if the computer had a negative figure then the crowd figure was
negative. Lowest crowd figure for a player is currently 17 (it was done in beta
testing so it's not official). By the way, you cannot have a negative morale
figure any more. |
 | At the start there was some furious
bidding at the player market, it took a while before I realised that some teams
had been bidding on their own players that they had put onto the market. The
worst was when the team was selling their Captain (rare, but if you REALLY need
the money) and the first thing they tried to do was find another captain on the
market, only to then try and buy their own captain back.
|
 | After player trading I couldn't
work out why every team had no money. It seemed that because of a mis-type the
team sold all their own players and then bought them back at the market price!
They were losing all their money with the sign on fees.
|
 | If you pressed the 'done' key the
bidding stopped where it was, so you could bid cheaply on all the players and
then stop the bidding and get them all.
|
 | (Note that this is in an old
version) - When the season starts the gnomes get huge crowds and can afford to
buy some excellent players over the year, by the finals they have NO gnomes on
the team and have won every championship in my campaign.
|
 | In the early versions all your
games were played at home because the AI hadn't been written to be the 'home'
team (I thought I would get the AI working for away games first), unfortunately
when it came to the finals you had to play some games away from home, so when
your away the AI wasn't working. |
 | In one version bounties were placed
on the head of any player that the opposition didn't like, after one season the
dwarf team was 200,000 gold pieces in debt solely because of bounties.
|
 | Nobody told me about this for a
long time cause it was too good to be true :( -> If you had a brewer and a
pub you get a certain amount of beer sales per day based on your fan factor
and reputation. It was easy to get your weekly beer sales to be MORE than
your weekly wages! With a bit of skill you could get your daily beer sales to
cover ALL your weekly expenses!! |
 | F10 paused the game during the
on-field play!! I never solved this bug :(
|
 | In one version if you played with a
player short then all the games of the day were displayed as 0-0 draws! The
real results were in the history book though and the premiership was done
correctly. |
 | If the game before yours was a draw
then yours was displayed as a draw, the real score was recorded though.
|
 | One version was sent out with my
save game in it (forgot to delete it) and in that game I had been testing a few
things and my team had lost every game. Initial feedback was "how hard is this
game if the designer can't win a game?" and then after they played it a bit and
found that the game was not that hard the feedback was "How bad are you for not
winning a game?" |
 | Up until version 0.8 you could add
values to your players at the start of the game, you could also right click on
a stat to reduce it by 2 and that allowed you to add another point to another
stat of any player. It didn't take someone long to work out you could take all
the stats off of 8 players and make 4 super players, then when the game started
simply sack the 8 weaklings. |
 | Errors in the English language (I
should have proof read a bit more)
"High prices mean higher prices" |